![]() New Marais is locked in the throes of a spooky torchlit festival, the cinema's showing films like Die Cooper and Assassins Bleed, and Cole's had an unfortunate run in with a frosty upper-class vampire lady known as Bloody Mary, who's turned him into a vampire too. It's cheesy, it's creepy, and it's pleasantly inconsequential. Sucker Punch's latest electrical adventure - it's not DLC, really, as you can play it without owning InFamous 2 - is an old-fashioned Halloween Special when you really get down to it. Such hazards come with the territory as far as Festival of Blood's concerned. Some of them were just, y'know, dead - partygoers in fancy dress costumes who I'd been cheerfully lamping for the last ten minutes or so. That's until I started to realise that some of them weren't actually undead. 'Pyre Night' celebrations had gripped New Marais pretty hard, real honest-to-goodness bloodsuckers were thronging the streets, and around the town square, I was laying into the undead left, right and centre, and feeling pretty good about things. P.S.The thing about hunting vampires at Halloween is, well, you're going to have some problems with collateral damage. So that’s the story behind “Festival of Blood”… We all hope you enjoy this little “what if” detour in the inFAMOUS universe… From all of us at Sucker Punch, Happy Halloween!! Like making narrative missions? Now you get set-up camera shots and add speech bubbles to characters! So Move shifted to become a core gameplay feature, and our UGC team decided to tackle our next big wishlist item – “speech bubble” cutscenes. We’d initially thought we would use Move to support UGC authors–but as we progressed, we became convinced we could make the game fully playable with Move. So it was decided, and work began!Ībout the same time, we had some promising PlayStation Move prototypes running. There was a lot to like about this pitch, some important ones were: finally getting to add flying to inFAMOUS, the strong “Pyre Night” set dressing we could add to New Marais, a solid supernatural basis for new powers, and of course having a launch date in the days before Halloween didn’t hurt, either. The pitch was that Zeke was trying to impress a girl with a tall tale about Cole, Vampires, and the origins of Pyre Night. One of the strong pitches we got was originally called “Vampire City” (a play on “Empire City” from inFAMOUS). We wanted something that fit the world of inFAMOUS, would be fun to work on, and ideally would be unexpected, too. We knew we couldn’t just release some more missions or a skin pack, so we took a bunch of pitches from all the departments here at the studio for what we might do. We wanted the DLC to be a chance to take all that art and technology and do something fun and different for players. I’ll start with the marketing facts ( inFAMOUS: Festival of Blood available now!!!! $9.99!! Only $7.99 if you are a PlayStation Plus member!!!) but really, I thought I’d give you a little insight into why and how we ended up making a vampire based spin-off of inFAMOUS.įor us, we’d been working for two projects and five-plus years on the main storyline of inFAMOUS. ![]() ![]() It’s been a long time since my last PlayStation.Blog post, and today’s entry is a little….different.
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